﻿using System.IO;
using Gamelight.Data;

namespace Gamelight.Sound
{

	internal class GamelightMediaStream
	{
		private string path;
		private string assembly;

        internal GamelightMediaStream(string assembly, string path)
		{
			this.path = path;
			this.assembly = assembly;
		}

		internal Stream GetNewStream()
		{
			return AssemblyStreamManager.GetFreshStream(this.assembly, this.path);
		}
	}
}
